Inverse square law
Lighting Inverse square law The fall of” light The closer the light is to the subject the greater there is the fall of around them. Which equals a hight contrast lighting set up Inverse square law- dictates that when light is further away the fall off of light is greater which is the distance of something being really lit and not so really lit Diffusion- spreading light -Bounced lighting -subtractive lighting – additive lighting Hight contrast scene- less fall off, low dynamic range Low contrast- more natural shadows and highlights of the spectrum is also visible, more like your own eyes
Jaws
Contra Zoom shot-16mm ULTRA wide lens
- Camera gets closer and zooms out at the same time.
- Fish eye lens
- Barrel distortion
By using a wide angle lens it produces a wraparound effect and brings the background around the view point with deep focus.
- deep focus
- Barrel distortion
- distance from subject.
Contra zoom shot-A contra zoom shot where camera goes in and zoom out at the same time and makes a rushing effect on the sides.
Field of View
Lens set 28mm wide 50mm 135mm-Telephoto( Shallow depth of field) In a scene it is important to augment natural lighting with film lights. Shallow depth of 1 wide aperture 2 telephoto lens Deep focus 1 closed down 2 wide angle lens Aperture Light closing Depth of field Deep focus 1 closed down 2 wide angle lens Aperture light closing in depth of field double shutter speed to create motion blur to see things more wildly in comparison to frame rate. Shutter speed 1/50 of a second standard
- controls- less blur with image
- affect exposure
Frame Rate 25 frames per second 24 frames per second cinema standard worldwide. F.P.S images per second Doubling the distance of light the subject four times as much light into the lens to achieve the exposure e.g F4 becomes F1.4
Camera skills
Camera and lighting unit:
Exposure means how much light is being accepted into the camera
Some camera’s allow more light than others
Highlights are anything that’s
Exposure is making sure you don’t block out shadow detail of an object
1: Aperture is the eye inside
Highlights are anything that’s white
Exposure is making sure you don’t block out shadow detail of an object
1: Aperture is the eye inside the camera as it opens and shuts which let’s more or less light in and can effect the exposure
How much light coming in
How much light coming in
Depth of field effected
Zebra lines allow you to see the last 5% of highlights as you change %
Allows you to control depth of field
Distance between the camera and the 2nd object
Separates something from something else
Light
Lenses
Positioning
Frame rate – 25 frames per second Europe and Australia
Shutter speed 1/50 th
US and Japan 29.97, 30, 23.98 frames per second
25 FPS Europe/Australia
Shutter speed of 160
Cinema 24.48 FPS standard worldwide
Shutter speed doubles once frame rate increases
Once messed up it’s gone
Overexposure when a person is in shot will lose there face and you can’t recover it
Hista gram is a way of seeing exposure
L=shadows
R=highlights
Exposing to the right or (ETR)
Pure white is the bad thing when in the little yellow and black box
Hista gram protects light
If you have expose the right, your lifting the shadows brighter
As long as you expose to the right the more shadows are shown brighter
Dynamic range:
The sensor ability to pick up black & white from both ends
Cinema camera’s are dead in the middle in between black & white
Cinema camera’s shown different views
Prime and zoom Lenses
Zoom lenses
19-55
24-70
Field of view
Lens sets:
28mm wide
50mm narrow vocal length to what our eyes see
135mm telephoto lens zoomed in further and a lot narrower
Always light your scene properly when filming your scene because you have to lower the aperture
ND filters are used as a sunglasses type filter to stop the light coming into lens
Once you go up in vocal length, you get more of a depth of field
Shallow depth of field:
Open the aperture
Use a telephoto lens
Deep focus:
Closes down
Wide angle lens
Chat conversatCamera
Choose a sticker or emoticon
Depth of field effected
Zebra lines allow you to see the last 5% of highlights as you change %
Allows you to control depth of field
Distance between the camera and the 2nd object
Separates something from something else
Light
Lenses
Positioning
Frame rate – 25 frames per second Europe and Australia
Shutter speed 1/50 th
US and Japan 29.97, 30, 23.98 frames per second
25 FPS Europe/Australia
Shutter speed of 160
Cinema 24.48 FPS standard worldwide
Shutter speed doubles once frame rate increases
Once messed up it’s gone
Overexposure when a person is in shot will lose there face and you can’t recover it
Hista gram is a way of seeing exposure
L=shadows
R=highlights
Exposing to the right or (ETR)
Pure white is the bad thing when in the little yellow and black box
Hista gram protects light
If you have expose the right, your lifting the shadows brighter
As long as you expose to the right the more shadows are shown brighter
Dynamic range:
The sensor ability to pick up black & white from both ends
Cinema camera’s are dead in the middle in between black & white
Cinema camera’s shown different views
Prime and zoom Lenses
Zoom lenses
19-55
24-70
Field of view
Lens sets:
28mm wide
50mm narrow vocal length to what our eyes see
135mm telephoto lens zoomed in further and a lot narrower
Always light your scene properly when filming your scene because you have to lower the aperture
ND filters are used as a sunglasses type filter to stop the light coming into lens
Once you go up in vocal length, you get more of a depth of field
Shallow depth of field:
Open the aperture
Use a telephoto lens
Deep focus: Closes down Wide angle le
Light
Lenses
Positioning
Frame rate – 25 frames per second Europe and Australia
Shutter speed 1/50 th
US and Japan 29.97, 30, 23.98 frames per second
25 FPS Europe/Australia
6 minutes ago
Camera skills
Camera and lighting unit:
Exposure means how much light is being accepted into the camera
Some camera’s allow more light than others
Highlights are anything that’s white
Exposure is making sure you don’t block out shadow detail of an object
1: Aperture is the eye inside the camera as it opens and shuts which let’s more or less light in and can effect the exposure
How much light coming in Depth of field effected Zebra lines allow you to see the last 5% of highlights as you change % Allows you to control depth of field Distance between the camera andthe 2nd object Separates something from something else Light Lenses Positioning Frame rate – 25 frames per second Europe and Australia
Shutter speed 1/50 th
US and Japan 29.97, 30, 23.98 frames per second
25 FPS Europe/Australia
Shutter speed of 160
Cinema 24.48 FPS standard worldwide
Shutter speed of 160
Cinema 24.48 FPS standard worldwide
Shutter speed doubles once frame rate increases
Once messed up it’s gone
Overexposure when a person
Overexposure when a person is in shot will lose there face and you can’t recover it
L=shadows
R=highlights
Exposing to the right or (ETR)
Pure white is the bad thing
Hista gram is a way of seeing exposure
Pure white is the bad thing when in the little yellow and black box
Hista gram protects light
If you have expose the right, your lifting the shadows brighter
As long as you expose to the right the more shadows are shown brighter
Dynamic range:
The sensor ability to pick up black & white from both ends
Cinema camera’s are dead in the middle in between black & white
Cinema camera’s shown different views
Prime and zoom Lenses
Zoom lenses
19-55
24-70
Field of view
Lens sets:
28mm wide
50mm narrow vocal length to what our eyes see
135mm telephoto lens zoomed in further and a lot narrower
Always light your scene properly when filming your scene because you have to lower the aperture
ND filters are used as a sunglasses type filter to stop the light coming into lens
Once you go up in vocal length, you get more of a depth of field
Shallow depth of field:
Open the aperture
Use a telephoto lens
Deep focus:
Closes down
Wide angle lens
Chat conversation end
As long as you expose to the right the more shadows are shown brighter
Dynamic range:
The sensor ability to pick up black & white from both ends
Cinema camera’s are dead in the middle in between black & white
Cinema camera’s shown different views
Prime and zoom Lenses
Zoom lenses
19-55
24-70
Field of view
Lens sets:
28mm wide
50mm narrow vocal length to what our eyes see
135mm telephoto lens zoomed in further and a lot narrower
Always light your scene properly when filming your scene because you have to lower the aperture
ND filters are used as a sunglasses type filter to stop the light coming into lens Once you go up in vocal length, you get more of a depth of field Shallow depth of field: Open the aperture Use a telephoto len Deep focus: Closes down Wide angle lens Chat conversation end
Camera
Lighting
Inverse square law The fall of” light The closer the light is to the subject the greater there is the fall of around them. Which equals a hight contrast lighting set up Inverse square law- dictates that when light is further away the fall off of light is greater which is the distance of something being really lit and not so really lit Diffusion- spreading light -Bounced lighting -subtractive lighting – additive lighting Hight contrast scene- less fall off, low dynamic range Low contrast- more natural shadows and highlights of the spectrum is also visible, more like your own eyes
Scene List.
Scene1:
Location- Park
Scene: playing on swings, people walking around and chatting, picnic, football, jogging
Media makeup for old person
Establishing shots shot at park
Shot 1: establishing
Shot 2: joggers
Shot 3: teenagers smoking
Shot 4:picnic opening to characters
Shot 5: couple
Shot 6: different shots of dialogue (medium shot) start talking, close up of whoever speaks first
Shot 7: reaction from other person (reaction medium shot)
Shot 8: medium shot
Shot 9: say whatever
Shot 10: her reaction
Shot 11: medium shot Champagne and celebrating
Shot 12:popping cork
Shot 13: reaction
Shot 14: medium shot contra zoom
Shot 15: times gone buy
Shot 16: scream
Shot 17: people running
Scene 2:
Shot 1: office establishing shot at desk looking bored
Shot 2: opens door sorts out paper
Shot3 : whiskey bottle and looking out
Shot 4: close up drinking
Shot 5: he starts to die
Shot 6: he dies
Scene 3: toilet
Shot 1: dolly shot and door opens
Shot 2: person walking towards dryer
Shot 3: pushes button on dryer
Shot 4: nothing happens and then it does
Shot 5: him on floor dead
Scene 4: refectory
Shot 1 running towards camera
Shot 2: running from above
Shot 3: from the side
Shot 4: shot of foot falling down pov
Shot 5: low shot of crawling